Directions:
1. Introduction
Originally published in 1992 by Buena Vista, Heaven & Earth was three different games all rolled into one. Back again now for the iPhone/iPod, Heaven & Earth Pocket is the card game portion of Heaven & Earth, with the original graphics and sound you loved all those years ago. The card game is, at its most basic level, a matching game. However, it is a matching game emphasizing strategy and memory, as there are many ways to generate "tricks" and score.
2. The cards
Each card has three areas used to score- the top of the card, the left edge and the main part of the card in the center. At the top of the card you will find one of four seasons- Spring, Summer, Fall and Winter. At the left you will find the card's element- Earth, Air, Fire and Water. The main part of the card is the landscape, Ocean, Desert, Mountain and Sky. As you play, you will notice that every landscape card features every combination of season and element, for a total of 48 cards. It is through careful matching of these separate parts of each card that you will gain points.
3. Gameplay
A hand is divided up into selecting twelve cards to try and match for the highest possible score. As you begin play, four cards will be presented until all twelve have been moved to the play area. Then three cards will be presented, then two, and then the final twelve. The total score will be tallied, and the deck reshuffled for the next game. To begin a game, simply touch the deck you see on the game board. You will see the choices for that hand go to the selection area. From there, you may click on a card to have it automatically moved to the play area, or you may drag the card to a location yourself. Naturally, any card in the play area may be freely moved at any time. The cards that were not chosen will go to the discard pile and you may again touch the face down deck to deal more cards. Once all cards are in play and maximum score is achieved, touch the discard pile to begin the next hand. When only twelve cards are left, they will be dealt into the play area automatically. To start a new game without finishing the current one, simply double tap anywhere on the screen, and you will be presented with the option to begin a new game.
4. Scoring
There are three ways to combine the various card's pieces to score.
Four of a kind: Cards must have the same element and season, they can have any landscape.
Three of a kind: Any three card pieces in common will be counted towards this trick. Thus the same three elements OR three seasons OR three landscapes will score. A higher score will be given by matching the three landscapes with three of the same elements or seasons.
Two of a kind: Two cards that have the same element, season and landscape.
Two of a kind opposite: Cards that oppose each other can also create a trick. For example, fire opposes air, water opposes earth. Similarly, summer opposes winter, spring opposes fall. Both the element and the season must oppose each other to create this trick.
- 5. Point Values
- 4 of a Kind (4 cards of the same element and season)
- 1000 Mixed Landscape
- 3 Landscapes (3 cards with the same landscape)
- 300 Sky
- 250 Mountain
- 200 Desert
- 150 Ocean
- 3 of a Kind (3 cards with a matching border, element OR season)
- 600 Sky
- 500 Mountain
- 400 Desert
- 300 Ocean
- 150 Mixed Landscape
- 2 of a Kind
- 100 Any Landscape
- 2 Opposite (Element and Season in opposition)
- 1000 Sky
- 800 Mountain
- 600 Desert
- 400 Ocean
- 200 Mixed Landscape
6. Bonus Points
Using all the cards in a hand gives you a 500 card bonus, multiplied by the number of times that game you've used all cards. So, using all cards all four times results in a 2000 point bonus at the end of the game. Also, inside each landscape a "Celestial Phenomena" may appear, which further adds to your score by multiplying the score by a certain amount. These phenomena can happen at any time a card is dealt, so each card gets four chances to gain a multiplier. Be cautious though, there are three phenomena that have a negative multiplier! Most have a times two, two have a times three, and one has a times five. If two cards that form a trick both have phenomena, the multipliers are added together before the score is multiplied.
Heaven & Earth materials are copyrighted and used under license.
Manual (c) 2008 Robert Ziefel
Credits for the original Heaven & Earth game:
Original Concept: Michael J. Feinberg
Designers: Michael J. Feinberg, Scott Kim (with Brad Fregger, Ian Gilman,
Mike Sandige)
Programmers: Ian Gilman, Mike Sandige
Art: Mark J. Ferrari
Producer: Brad Fregger